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Cyberbullying: What It Is and What to Do About It

7 Oct

PHOTO: Jamey Rodemeyer, 14, was found dead outside his home of an apparent suicide.

As the outrage and outpouring of emotion continue over the suicide of Jamey Rodemeyer, the American public continues to wake up to the exceptionally serious nature of cyberbullying. The response has been swift in some areas — Lady Gaga has aggressively spoken out about this death, and New York is working to strengthen cyberbullying laws.

Watch “20/20″ this Friday at 10 p.m. for more on Jamey Rodemeyer and bullying

This furor is helpful in some ways, useless or distracting in others.

Hemu Nigam

New laws are unlikely to stop cyberbullying. Current laws are sufficient to prosecute it. For example, prosecutors can charge a person with a hate crime and use offline and online conduct to prove the case. What would be helpful, though, are increases in penalties for bullying or harassment done through cyberspace. The increases are justified, because the impact of cyberbullying can be more severe, long-lasting, and far-reaching.

Prosecutors rarely bring cyberbullying cases, because they are not reported — kids don’t want to report it and become the center of attention at school as the person who “narced” or “snitched.” This is an age old problem. Moreover, adults generally don’t treat acts of bullying — offline or online — as criminal, but rather as kids being kids.


PHOTO: Jamey Rodemeyer, 14, was found dead outside his home of an apparent suicide.

PHOTO: Jamey Rodemeyer, 14, was found dead outside his home of an apparent suicide.













That said, the uproar over cyberbullying has highlighted the problem of bullying in a way that no amount of advocacy against bullying in general could have. It has finally shown adults the actual evidence of the bullying — and they are shocked by how severe it is, how long it perseveres online, and how far-reaching it can be. Adults may stop calling it “part of growing up.” And the media can now use cyberbullying images to report on it in a way that is helping create an anti-bullying movement.

About 5,000 teens commit suicide every year, for all sorts of reasons, and for each one of these, there are about 10 who have tried and survived. Suicide is the third leading cause of death for teens in the U.S. Studies have started to show a correlation — not causation — between cyberbullying and suicide. Still, multiple factors, combined, lead to this tragic result.

Suicides from cyberbullying are extreme cases that draw attention. Media and government attention are creating a panic around the wrong issue. The issue isn’t so much that a child killed himself because he was cyberbullied. He did it because he was subjected to hate crime — harassment based on sexual preference, race and the like — couldn’t get it to stop, and felt hopeless, eventually leading to suicide. Thus, the attention needs to go to the source. How do you teach young people to be kind, open, or at the very least accepting of kids different from them?

If we are to ever put a stop to bullying — wherever and however it takes place — we must step back for a moment and think of what we have done for many years before “cyber” became an indelible part of our language.

I am reminded of this lesson my father taught my brothers and me as we were growing up. Like many kids do, we would say we “hated” something or someone. Perhaps it was a certain food or a person in our school. My father always reminded us not to hate by not allowing us to use the word “hate.” We could simply express our feelings by talking about what we didn’t like about a thing or agree with about a person.

As we adopted this house rule, we found ourselves talking about things and people we liked more than the things and people we didn’t like. Today I find myself sharing the same lesson with my own children. I am hearing them talk about things they like about a person or thing without mentioning hate. The lessons that strengthen tolerance begin in the home, “cyber”-connected or not.

This work is the opinion of the columnist and in no way reflects the opinion of ABC News.

Read more about Hemanshu Nigam here.

Learn more about cyber safety on “20/20′s” “We Find Them” page.

http://abcnews.go.com/Technology/We_Find_Them/cyberbullying-/story?id=14675883

Kids deal with bullies in ‘Herotopia’

31 Jul


Bullying is a problem many children face. Herotopia (www.Herotopia.com), a new virtual world for kids, has a unique approach to the problem: empower kids by making them superheroes and then letting them thwart the in-game bullies by using nonviolent means.

  • The cast of charachters from 'Herotopia.'

    Gannett

    The cast of charachters from ‘Herotopia.’

Gannett

The cast of charachters from ‘Herotopia.’

The brainchild of husband and wife team, Wade and Caryn Teman, “Herotopia” is a massively multiplayer online game where kids learn kindness, good behavior, how to deal with bullies and global responsibility by simply playing this mission-filled game. These lofty goals are met because this is a carefully thought out online world for kids ages 6 to 12. The game’s adviser, Dr. Joel Haber, a.k.a. “The Bully Coach,” even writes a Bully Blog that is featured on the site.

In Herotopia, kids enter the world by designing a Superhero avatar. Kids can make their superheroes look like them, or they can design one that is radically different. All the heroes or heroines are kids, and they hide their secret identity by using costumes, capes, and masks.

In this online community, kids travel the world while carrying out a series of missions. This online world resembles the real world, and it is filled with other Superheroes who are real kids from around the world. Children can talk to others from inside this virtual world, using a drop down text menu of pre-approved phrases.

The missions send kids teleporting around the earth to find clues and solve problems caused by a gang of kids called the Bully Bunch. In one mission, the Bully Bunch is planning a prank to deface the Statue of Liberty by painting the crown. Luckily, the bullies leave clues and riddles for you to find. In this mission, you must deduce where to go from riddles that mention a Forbidden City (to China), a famous art museum (to the Louvre in France) and a statue of Prometheus (to New York City’s Rockefeller Center skating rink). Upon arriving in those locations, kids must look carefully to find hidden objects.

In addition to going on missions, kids can also play 25 games and many educational puzzles. The games vary greatly, but some are platforming puzzle games, while others might involve using your memory or sorting skills. In one, you will sort trash by what is recyclable and what is not.

While playing in this world, kids earn coins (Topia Tokens) to purchase cool stuff for their hero or heroine and to customize their personal hideout. They also acquire experience points, which are used to give their hero more superpowers and can unlock cool super-vehicles to ride. Cleverly, this world ties earning experience points into doing good things like erasing graffiti off a side of a building, turning off a leaking water hydrant or sending a virtual gift to another player.

In addition to getting kids thinking about bullying and how to be better global citizens, this game also teaches kids about geography. Its world features 19 international landmarks to explore including the Great Wall of China, the Eiffel Tower and the Statue of Liberty. At each location, kids can find hidden “Fun Facts” about the location that are recorded in their Passports.

“Herotopia” is a rare find in the crowded kids’ online gaming space. It is exciting to play, gorgeous to look at, filled with positive social messages that get internalized because they are baked into the gameplay (i.e., send friends positive messages or pick up garbage to earn points), empowers kids to fight back against the hijinks of bullies and teaches them about the geography of the world they live in.

Another well-thought out aspect of this game is that it doesn’t try to suck kids into playing for too long. Kids can only do one mission a day. Each one will take about 20 to 30 minutes (longer if they stop to play games at each location). It is helpful to parents to have this game regulate the amount of time their children play online.

Since a portion of this game can be played for free, families can check out “Herotopia” to see if it is worth investing $5.95 for a one month All Access Pass, $29.95 for six months or $57.95 for a year. Right now, kids can play the first six missions for free, but the rest require a paid-for All Access Pass. This Pass also gives kids the ability to adopt an endangered orangutan as a pet, and to earn more superpowers and super-vehicles.

There are 15 missions as of the date of this writing, but nine more are coming in August and 10 in September as “Herotopia” expands each month. Even if your kids only explore the free version, it will get them thinking about bullying and may provide you with a wealth of conversation-starters on what can be a difficult topic to discuss.

Score: 4 stars (out of 4).

Best for: Ages 6-12.

Publisher: Jagex, www.herotopia.com.

Platform: PC/Mac.

Cost: Free or 5.95/month, $29.95/6 months, $57.95/year.

Gudmundsen is the editor of Computing With Kids (www.ComputingwithKids.com) magazine. Contact her atC1Tech@gannett.com.

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I GOT FLAGGED!!! – katiethesinger123 (katie12231), toofastfgbx, and cyberbullying

30 Jul

I GOT FLAGGED!!! - katiethesinger123 (katie12231), toofastfgbx, and cyberbullyingLearn from my mistake! Don’t bully the bullies! ;-) “wink-face”

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Cyberbullying

9 Jul

CyberbullyingCyberbullying is becoming a big issue these days. With the internet being as advanced as it is, it is easy for someone to anonymously bully other people. It needs to stop because that comment that someone may think is no big deal could be the comment that takes a life. Stomp Out Bullying – Need help? In the US, call 1-800-273-8255 National Suicide Prevention Lifeline Don’t hesitate to leave comments or ask questions, I will try to cover them in my next video! My Weight L

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